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Beginner's Guidebook
This introductory guide will familiarize you with the Enchanted Hills at a brief
glance. If you have no idea where to begin, then this is your answer.
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Here in the Enchanted Hills, I understand that not everyone will be friends on an
Out of Character level. With that said, I do not expect anyone to even disclose
their first name. As a matter of fact I usually prefer to leave my personal life
out of all interactions with players. There are several ground rules that are set
here in the Enchanted Hills that I enforce. They are as follows;
Out of Character
Players should always be respectful to one another, even when disagreements arise.
Regardless of Out of Character feelings between players, one should not
remove a character from a scene just to avoid another player. While you do not have
to interact with one another one on one, this is a continual world.
You must play out public interactions as you normally would.
You will not cross role-play, also known as meta-gaming. Knowledge that is out of
character will not be taken in character. Furthermore, information,
items, currency, etc. cannot be traded between alternate characters without extremely
solid reasoning and active play to support it.
Everyone gossips, if it reaches the Game Master, be prepared to be confronted about
it.
You will never be forced to perform anything in character based on out of character
requests or demands, game rules aside.
The Game Master has the first and final say on all matters. By agreeing to the terms
of the Enchanted Hills, you acknowledge respect to the game master and his selected
game assistants.
In Character
Restrictions exist in order to maintain balance and to enforce a specific feel to
the game environment. In general, players have a very large degree of freedom with
character design, however some components of the game must be earned through the
correct process, or may be inhibited due to various plot devices relating to the
over-arching story of the Enchanted Hills. Please always keep in mind that limitations
have a reason behind them, and are seldom arbitrary or intended to simply stifle
creativity.
Leveling
Everyone begins at Level 1. The Enchanted Hills takes character progression and
loyalty very seriously; Someone who is high level has rightfully earned it, and
that is a respected trait. You are welcome to bring characters from other games
into the Enchanted Hills; But they will be subject to the same restrictions as everyone
else.
Movement
Flight is not an accepted character trait without the appropriate abilities. Because
many game elements happen in relationship to where characters are positioned, movement
elements such as flight, teleportation, and the like are exceptionally powerful
and considered to be extremely high level capabilities.
Transformation, telepathy, and psychic linking of sorts are also very high-level
traits. Even for ambient concerns, someone who is new to the sensation of the aura
would not be able to perform such things. An attempt to do so could end disasterously.
Magic
Magic is extremely powerful, and very volatile. It is everywhere within the Enchanted
Hills, however no character, regardless of race, origin, lore, or experience, is
infallable in the arts of the arcane.
Like any game, powers of this scale must be earned. While ambient
magic does exist within the game, traditional use of spells must be obtained by
'learning' an appropriate ability and electing the proper feat.
Aura
Technology breaks apart within the aura of the Enchanted Hills; Anything that is
not made by hand will dissolve. This includes electronic devices, designer clothing
and accessories, watches, guns, and even some glasses.
The game has an evolving and active economy, and your character's possessions are
important items. While many aspects of the game can be flavored in limitless ways,
you must still 'purchase' a weapon to gain a statistically acknowledged benefit
from it, etc.