You are not currently logged in. Please login, or join if you are not already a member!
[ Login ]
[ Application ]
Beginner's Guidebook
This introductory guide will familiarize you with the Enchanted Hills at a brief
glance. If you have no idea where to begin, then this is your answer.
Donations Store
Like what you see? You can donate to support the game's continued growth.
The rudimentary expression of ability is the dice system. Combat Dice
are used for melee combat and damage, and are increased through equipment, leveling,
medals, feats, and abilities. Action Dice are used for role-playing
checks and are increased through other means, such as recruiting, forum role-playing,
and feats. Some equipment may also increase action dice.
Aside from dice, there are other vitals that each character will have attributed
to them such as Health, Mana, and Critical
Strike Threshold. There are more vitals in the game than these, and
they are all discussed in detail elsewhere in this manual.
Difficulty Check
A Difficulty Check is a value, or a set of values, that must be reached in order to
“pass” any given attempt. The word 'pass' is used loosely, as it should
be understood that some things will have detrimental outcomes no matter what
the rolls. Though, very often, things may be attempted and succeed by meeting the
given challenge.
Combat Dice
The combat dice are a character's general offensive strength. While at times, combat
dice might be used to represent a challenge, or a check, they are typically rolled
for the purpose of dealing damage. While the combat dice do demonstrate
how much damage a character could do on any given strike, they may be interpreted
in many different ways.
Typically, the results of anything involving combat dice are calculated by referring
to the Melee Hit Table. As a general rule of thumb, every “attack”
has an inherit chance to fail. This might be interpreted as the target avoiding
it entirely, or inaccuracy on the part of the attacker, and so on. The value required
to “hit” a target is known as the Difficulty Check .
Current Dice Hit Chart
Action Dice
Action dice are used for situational encounters that require something other than
combat to succeed in addition to having a level of difficulty which would possibly
not be able to be done under a degree of stress. The situation will generally be
requested by the Game Master, however at any point and time a player
may request an action roll to attempt a specific action.