You are not currently logged in. Please login, or join if you are not already a member! [ Login ] [ Application ]

Beginner's Guidebook

This introductory guide will familiarize you with the Enchanted Hills at a brief glance. If you have no idea where to begin, then this is your answer.

Donations Store

Like what you see? You can donate to support the game's continued growth.

Role-playing involves a lot of various things; The day to day ambience builds up a great deal of the story, and the interaction between the characters develops the relationships and rivalries that have impact on split second decisions in the heat of battle. Advancing through the game's leveling structure is intended to take time, but be fun along the way. You should be able to work a great deal of your character's lifestyle into the various activities that promote experience and reward.

Events

Like table-top roleplaying, the Enchanted Hills features unscripted story events that are played out at regular intervals, as well as spontaneous mini-events hosted by game assistants.Events can happen anytime, and anywhere that the Game Master, or a Game Assistant is present. It is important to note that even if you play multiple characters, only one of them may receive credit for an event at a time.

Events may be small, large, or even very brief. Some events may span multiple sessions of play, and may continue on set days over a period of several weeks. In these instances events are typically considered 'outside' of the normal play. Characters are capable of 'joining' into most events even if they were not present for the earlier parts of it - simply due to the nature of role playing and scheduling.

Scheduled events are the most lucrative to the players. These are usually run by the Game Master, and every few weeks; Sometimes more frequently depending on the Game Master's schedule.

Combat

Sparring is one method of not only having fun with an activity to test your dice, but to also offer some real incentives for advancement. The purpose of a spar is to train and hone a character's combat skills, or at the very least get a good workout. To reflect this, winning a spar is worth experience, and so is losing - However winning is, of course, worth more. Sparring is described in vivid detail in the section on combat.

Battling with other players can be both recreational and goal oriented. Characters are allowed to wager whatever stakes they desire, in character, as long as they have it to give. Traditionally, bragging rights are the most typical outcome of spars.

Characters can throw down anywhere they choose; But they should be aware of the consequences. Property damage is very real, and you can expect the NPCs to come after you if you go wrecking their establishments. There are conveniently located miniature arenas located in all major cities; As well as the Grand Arena in the city of Darkthorn.

Racing

Racing puts two players against one another in a race to the finish line. Racing requires a mount which may be purchased from the various NPC Mount Breeders, or a Beast Master. There are a wide variety of mounts to be discovered, and each of them has a different “speed” statistic which may influence the race.

Races are conducted with independant dice; Based on the specific mount being used. For example, a purebred racing horse may have 1d6 as its speed dice. If you roll a 6, then the mount advances by 6 points worth of movement.