You are not currently logged in. Please login, or join if you are not already a member!
[ Login ]
[ Application ]
Beginner's Guidebook
This introductory guide will familiarize you with the Enchanted Hills at a brief
glance. If you have no idea where to begin, then this is your answer.
Donations Store
Like what you see? You can donate to support the game's continued growth.
Role-playing involves a lot of various things; The day to day ambience builds up
a great deal of the story, and the interaction between the characters develops the
relationships and rivalries that have impact on split second decisions in the heat
of battle. Advancing through the game's leveling structure is intended to take time,
but be fun along the way. You should be able to work a great deal of your character's
lifestyle into the various activities that promote experience and reward.
Events
Like table-top roleplaying, the Enchanted Hills features unscripted story events that are played out
at regular intervals, as well as spontaneous mini-events hosted by game assistants.Events
can happen anytime, and anywhere that the Game Master, or a Game Assistant is present.
It is important to note that even if you play multiple characters, only one of them
may receive credit for an event at a time.
Events may be small, large, or even very brief. Some events may span multiple sessions
of play, and may continue on set days over a period of several weeks. In these instances
events are typically considered 'outside' of the normal play. Characters are capable
of 'joining' into most events even if they were not present for
the earlier parts of it - simply due to the nature of role playing and scheduling.
Scheduled events are the most lucrative to the players. These are usually run by
the Game Master, and every few weeks; Sometimes more frequently depending on the
Game Master's schedule.
Combat
Sparring is one method of not only having fun with an activity to test your dice,
but to also offer some real incentives for advancement. The purpose of a spar is
to train and hone a character's combat skills, or at the very least get a good workout.
To reflect this, winning a spar is worth experience, and so is losing - However
winning is, of course, worth more. Sparring is described in vivid detail in the
section on combat.
Battling with other players can be both recreational and goal oriented. Characters
are allowed to wager whatever stakes they desire, in character, as long as they
have it to give. Traditionally, bragging rights are the most typical outcome of
spars.
Characters can throw down anywhere they choose; But they should be aware of the
consequences. Property damage is very real, and you can expect the NPCs to come
after you if you go wrecking their establishments. There are conveniently located
miniature arenas located in all major cities; As well as the Grand Arena
in the city of Darkthorn.
Racing
Racing puts two players against one another in a race to the finish line. Racing
requires a mount which may be purchased from the various NPC
Mount Breeders, or a Beast Master. There are a wide variety of
mounts to be discovered, and each of them has a different “speed” statistic
which may influence the race.
Races are conducted with independant dice; Based on the specific mount being used.
For example, a purebred racing horse may have 1d6 as its speed
dice. If you roll a 6, then the mount advances by 6 points
worth of movement.